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Blockscape


Nister

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Witam chciałem wam zaprezentować grę Blockscape.

Jest to sandbox który jest dość podobny do Minecraft lecz oferuje więcej a wkrótce jeszcze więcej, powodem jest to że twórcy mają dużo ambicji oraz jest dużo ciekawych pomysłów do zrealizowania!

Gra kosztuje 9.90€ u będzie wydana na Steam (Greenlight) można się tam spodziewać droższej ceny więc zalecam kupić grę teraz na oficjalnej stronie!

Gra aktualnie jest w etapie 1

Trochę planów:

Dużo nowych narzędzi

Crafting

Survival

RPG

I wiele więcej!

Troszke ss (UWAGA te linie to bug i zostanie usunięty wkrótce!):

http://puu.sh/1oEvQ

http://puu.sh/1oDDQ

http://puu.sh/1oDDu

Dołączona grafika

Oficjalna strona: http://blockscape.com

Oficjalne forum: http://forum.blockscape.com

Oficjalna PL grupa steam: http://steamcommunity.com/groups/blockscapepoland (tak udało mi się załatwić że oficjalna)

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  • 2 weeks later...
  • 3 weeks later...

Pojawił się nowy ogromny snapshot Oto nowości:

[x] Optimized world generator. It will now use as many processor cores as possible. [x] You can now use the plant tool to remove leaves [x] Crafting (Very basic right now. Just a couple of recipes included) [x] Fluids and normal voxels are now completely separated. [x] Fluid tool [x] Glass material in fog - shader fix [x] Eyedropper tool by pressing [ALT] + [LMB] [x] Inventory is now completely empty when starting in Survival mode. [x] Reorganized/optimized startup code/engine loading [x] Removed autocrafting logic. [x] Removed old grid aligned tools. [x] Updated the file format to version 4 and released the specification [x] Multiplayer: Client will now obey game mode [x] Snow generation is more complex now. [x] Landscape is now more land (Too much water before). [x] Sedimentary rock generation is much more powerful and complex now. Gives you cliffs, shelves and caves and integrates better with the rest of the terrain. [x] Rivers may create caves through mountains. Caves of the "Old Ones". [x] Plants can now be placed anywhere in God Mode. [x] Fireflies [x] Fire (Implemented as a fluid and spreads depending on material) [x] Column/pin blocks are now shown correct from a distance [x] Delete tool (right mouse button) is alot more intelligent now. [x] Material hardness (it now takes more time to mine harder materials) [x] Different sounds for different materials [x] Water lighting? Different cube types in same position? [x] Faster finite water. [x] Finite water is replaced with infinite water when it reaches the same level [x] Finite water is absorbed by infinite water (So you can have rivers and waterfall that ends in sea and lakes) [x] Wall tool now works with size 1 and 2 [x] New model/tool: Plate [x] Foliage water reflection [x] Optimized light calculation when placing lots of light sources [x] New chat commands: drawwater x, drawplastic x, drawterrain x, drawfoliage x (replace x with 0 or 1) [x] New chat command: drawwireframe (replace x with 0 or 1) [x] Cursor in water is now visible [x] Glass in water is now visible [x] Basic Steam integration [x] Trees and plants don't grow deep down in caves anymore [x] Fixed lots of small errors in grass/soil/snow generation [x] Removed special items/materials from inventory [x] Leaves are now shown correctly in inventory [x] New algorithm for Spruce tree generation [x] More complex river generation [x] Streamlined/optimized background world chunk processing [x] Day/night cycle light update is much smarter (= timeofday command result is faster) [x] Improved concurrency between engine parts (= smoother rendering, lag elimination) [x] Better treatment of alpha in mip maps and foliage rendering (= much less pixelated foliage) [x] Mouse wheel increases/descreses block size [x] Pitch is now locked to +/- pi/2 (= no more loops

:) ) [x] Fire light cache to suport massive amounts of fire [x] fire spread fixes (still some issues) [x] fire icon + an insane amount of fixes...

Aktualnie nie mam żadnych ss

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